Friday, 7 February 2014

WINGS OF WAR

We had a Wings of War game at the club on Wednesday using my planes.

WEe had a 2v2 dogfight between 2 Albatrosses and an SE5 and a Sopwith Camel. I took the Germans while Mick took the SE5 and Tom took the Camel.


The rules we used were ALWAYS ABOVE.



Both sides square off.






The SE5 dives to avoid being shot at.





While the SE5 attacks one Albatros the Camel takes the other one.


The black Albatros fires on the Camel but only damages the fabric.





The Camel fires at the Albatros and hits the pilot in the arm but he keeps fighting.





The SE5 nearly crashes into one of the Albatrosses but manages to evade.


The SE5 gets within range of the black Albatros but decides to wait for a better firing position.


The Albatros fires at the SE5 who is unable to fire back.


It his the SE5's engine which causes an oil leak.


The SE5's engine cuts forcing it into a glide.


The Camel and the Albatros nearly collide but narrowly miss each other.


The SE5 rapidly loses height.


The SE5 crashlands but the pilot survives and manages to escape back to his lines.


The Camel fires at the black Albatros but its gun jams after only one burst.


The Camel attempts to clear his stoppage as the Albatrosses close in.


The Albatrosses nearly crash into each other.





The black Albatros fires on the Camel but does not hit.





The Albatros fires again but fails to hit.


The other Albatros also fires at the Camel but only manages to scratch the paintwork he is now out of ammunition.


With one out of ammunition and another wounded the Germans decide to retreat.



A tactical victory for the Germans as they shot down the SE5 and a moral victory for the Allies as they drove off the Gerry's.


Next week we will probably be doing Napoleonic command again so Mick will be doing that report.


Thanks For Reading 


Carl 












Monday, 3 February 2014

Napoleonic Command 3rd 28mm game.

This was our third game practicing the rules with the 28mm figures. We are satisfied now with our understanding of the rules and our next game will be a 15mm game based on an early Peninsular War battle. While Neal is preparing that we will be doing a 15mm WW2Blitzkrieg Commander game.

This is how the game played out with Tom taking the French and me and Neal taking the British. We had been hoping Derek would turn up with his  Russians reinforcements for my meagre force but, reflecting the real Napoleoic wars this was one of the many occasions when they stayed at home! 
Initial French deployments. 



The Allies with my Brigade of Portuguese on the left flank and Neals British infantry and cavalry Brigades in the centre and right.

French from the left flank. 

British artillery deployed for action in the centre of the Allied line. 

French Dragoon Brigade.  

 French cavalry advance and and inflict a disorder point on the British.





The British cavalry charge.


The French begin to accumulate disorder.



Defeated French cavalry lose a base.

Disorders  on two French brigades.





French cavalry pull back from the British.

But the British have several units threatening them and lose their initiative following the worst possible dice result, a 1 and a 6 giving a minus 5 off their cohesion score

The Portuguese get their first threat assessed against them.

As do the British infantry.



The Portuguese extend their line to protect their flank.

The cavalry withdraw from the threats to their front and flank.

In the centre the British artillery prepare to meet French columns cresting the ridge.

The French Grenadier brigade.

Their right flank in mixed order.



A French brigade loses initiate and must move some units out of threat range. Threat can also be reduced by adding commanders to units as this halves the threat against them.

A view from behind the Portuguese lines.



A panorama of the game.

The French right advances.

The right also.



As the French advance their Portuguese opponents lose their resolve.

The British withdraw their skirmishers and prepare to meet the French as they march up the hill in their columns.







The small French Grenadier brigade have a number of units threatening their front and they lose their initiative. They will not be advancing in their next turn.

To their right the larger brigade suffers no such fate.

The two lines face off.

The French cavalry supported by infantry.

They charge the British cavalry.

The lines close as the French advance uphill. 

A view from behind the British lines with the cavalry engagement on the right.



Two and a half squadrons of French cavalry take on five British.

The Portuguese having regained their initiative prepare to engage the French as they advance up the hill.



The French brigade lose their initiative and increased disorder level to 4.

The other French brigade also loses initiative.

The French cavalry again lose their fight withe the British light cavalry Brigade.

They lose initiative, a stand and are forced to retreat.



As time was getting on we ended the game with all French brigades having lost initiative. We felt that we had reached a point with the rules which meant we could test them with a more demanding and historically based scenario. After a week off to do a WW2 Blitzkreig Commander game in 15mm we will be doing an early Peninsular War game using Neils 15mm dwarf armies. We will use the same sized table so there will be plenty of room for maneouvre. Looking forward to that one.

Carl had intended to do a report on the x-wing game he played on the same night but they used a new blue vinyl mat the club has just purchased for naval games and the glare from it made the photos useless! We'll have to tone it down a bit to resolve that problem.

Thanks for reading.

Mick