Sunday, 3 July 2016

BP Glory Hallelujah

One of our members bought this Black Powder supplement when it came out so we decided to give it a run out last Wednesday. As usual though we used some house rules to add realism to the proceedings, One of these was used out of concern for players marching across the table 3 moves then blasting the enemy with musketry. Our solution to this involves the opponent firing at the end of the phasing players move. This firing takes place at any point of the movement. In addition we give disorder when the player making a saving throw throws a 1 rather than the firer throwing a 6.

We started the game with only the CinC from each side on the table. Each side then tried to get 2 units on, one move only to get on with a successful command roll, starting with the player who won priority.

The first units arrive. 

The Confederate artillery quickly occupy the high ground. Units on the table must be moved first if required before trying to bring on off table units.


Union cavalry hide behind the woods.


The Confederate CinC


Confederate smooth-bore artillery


Union infantry occupy the hill. Note we place the command stand on the flank until the unit uses its first fire bonus when it is then moved to the middle. Saves a bit of head scratching.


A view from the hill as the infantry fire on the enemy. Note command stand now in the centre.




Both Confederate cavalry squadrons are now on the table.


The Confederates return fire. We usually use blackened cotton wool for this but someone forgot to bring it!


Union artillery gallop to the top of the hill.


The Confederate  right flank. Note Union cavalry still hiding behind the woods.



Confederate artillery now supported on both flanks by their infantry.


The Confederate cavalry dismount and enter the woods.


Union troops are now massing in the centre.


Also threatening the Confederate right.


The Confederate infantry withdraw disordered,




These malingerers finally get onto the table.


The artillery finally have an effective target to aim at and inflict casualties.


The result being the infantry must take a morale test and throw 4 which with modifiers mean they are gone,


The cavalry hiding behind the wood also test as a result and throw double 1! and are dispersed. The other infantry unit also fails but only has to fall back.


A view from behind the Confederate lines.


Union cavalry finally appear in an attempt to outflank the Confederate right.


The Confederate infantry advance while the artillery adjust position to protect their flank against the threat from the Union cavalry.




Things are a bit tighter on the Confederate left


A view of the left/centre.


The game effectively ended when the gallant union cavalry attempted to charge the infantry flank across the Confederate guns and got blown to pieces with canister. In the excitement i forgot to photograph this. This left the field clear for the Confederate right to turn the Union left.

The changes we made seemed to work very well and we are going to do another game next Wednesday.





Saturday, 25 June 2016

Making a 28mm Normandy building.

A couple of lads who used to come to the 'Reivers' club have got into Bolt Action and they asked if we could do some Normandy buildings for them. They were researched using the internet and some very useful then and now photos. Also Saving Private Ryan and Band of Brothers  type films and programmes proved very useful. This model is bassed on a building from the latter.

All parts were made from Mdf.  This is what we came up with-

Four pieces make up the roof supports

Two dormer windows will slot into the roof.


3 parts make up the chimney.



The internal floor has a wall to make removing it easier. This is all the internal detail they wanted.


The windows were added to the walls before the walls were glued together.


Additional detail is added to the chimney.


The first of the roof sides is added to the frame.


The second is added.



Dormers are glued into place.



The chimney and dormer roof sections are then added.


The walls are glued together and added to the base.



The floor supports are glued into place in each corner.


Doors are postioned along with the ridge tiles and the two chimney pots to complete the model.



I have 14 Normandy buildings done for them and the lads are wanting a couple of specials like church, chateau or cafe types which i will get done soon. Fortunately they seem pretty pleased with them, so much so that they now want ruined versions too!!!!

A few of other buildings-




WW2 Iron Cross game




20mm Germans v British.

We have really been getting into this set of rules as its quite quick to learn and play. A word of caution though. This has to be the most irritating set of rules ever if you're throwing crap dice and your opponent is throwing great dice! How it remains enjoyable when this happens i haven't quite been able to fathom out. Perhaps i need professional help! Anyway, on to the game.

As with the WW1 air combat game these were taken awhile ago so will also be picture heavy comment light. Apologies for that.

A Stug with supporting troops. 


A blown up Stug, i'm guessing i was the Germans! The blue discs show a unit has been activated. Each tank/squad has 1 activation plus the commander gets extras, all of which are placed in a pool and can be used to activate any unit, more than once if required. Initiative can be passed over to the opponent by the active player, Its often a good idea to save tokens in order to intervene when your opponent moves or fires.






As can be seen here some units have been activated more than once. The coloured tokens have since been replaced by small tufts of dirtied cotton wool to maintain the look of the table.


Second game using the same rules.

Again Germans v British with the Germans advancing down the table towards the British.





A tank commanders view of the battlefield.




A Sherman brews up. Note the tufts which have replaced the coloured discs.




Casualty discs record hits. Note from the tufts that one tank has been activated 4 times this turn,




A couple of Panzers are taken out. Note when a unit is destroyed its activation token is removed for the next turn.






 A troop of Panthers await suitable targets.












More German tanks are taken out.


Unfortunately this game can become quite engrossing and i forgot to take any more photos!

You can, however, find plenty of pictures of Iron Cross games and many others in fact, on our club website gallery here-